quartz/InventoryFlow.md at cli · Signal-K/quartz

Ideas:

Setup:

New script (Inventory.cs):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Inventory: MonoBehaviour {
	public bool[] isFull; // Array to see if there is already an item in the inventory slot
	public GameObject[] slots; // Pair the item the player picks up to a given inventory slot
}

How it works

Changes I've made